Simpson 1/3rd Rule using C programming
The Simpson’s 1/3rd integration method is primarily used for numerical approximation of definite integrals. This specifically means that Simpson’s integration rule is used in complex integration calculations.
It is a method to approximately calculate the definite integral. The Simpson’s theorem is used to find the area under a given curve. The Simpson’s method corresponds to the 3-point Newton-Cotes quadrature rule as well.
The Simpson’s integration method is a little time consuming compared to other methods in numerical analysis and is also a little difficult to implement computationally.
Simpson’s Rule Formula
C Programming For Simpson 1/3rd Rule :
#include<stdio.h>
int main()
{
int n,i,j;
printf("Enter the total Number of Input You want");
scanf("%d",&n);
float x[n],y[n],h,sume,sumo;
sume=sumo=0;
for(i=0;i<n;i++)
{
printf("Enter the value of X[%d] : ",i);
scanf("%f",&x[i]);
}
for(i=0;i<n;i++)
{
printf("Enter the value of Y[%d] : ",i);
scanf("%f",&y[i]);
}
h=((x[n-1]-x[0])/(n-1));
for(i=1;i<n-1;i++)
{
if(i%2==0)
{
sume=sume+(2*y[i]);
}
else
{
sumo=sumo+(4*y[i]);
}
}
printf("The Output is %f",h/3*((y[0]+y[n-1])+sumo+sume));
return 0;
}
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